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Griftlands and
Griftlands and











griftlands and

There are three playable characters: Sal, Rook and Smith. Everybody is either swindling or being swindled–sometimes both at the same time. The concept of alienated labor is, in many ways, the key to understanding the story in Griftlands. In short, you have to get them before they get you. The developer behind Griftlands, Klei Entertainment, takes capitalism to its logical conclusion by imagining a world in which no alternative to exploitation exists. As such I’m alienated from my labour, and you get a pile of unearned income. The result is that I get ripped off and you get substantially more. Yet I worked on these for 200 hours, while you only spent 20 hours. You pay me $2,000 and pocket the remaining $8,000, since you purchased the materials needed for the boots. We make 100 boots a month, which nets us $10,000 at $100 each. You’re taking what belonged to someone else, who contributed more to the very process of production.īear with me for a bit, but let’s say you’re a small business owner who spends an hour daily on the shop floor apart from weekends, while I work 50 hours a week making boots. The idea is this: you can get more money from the sale of a commodity than you actually deserve, in terms of your contribution to its production, by claiming it as your personal property. These take several different forms, but alienated labour is, by far, the most important part of this process.

griftlands and

Capitalism is based on systems of exploitation.













Griftlands and